Control the powerful, headless body — Jones — and push through everything that stands in your way. Master visceral first-person combat with sword, gun and your own talking skull — Davy — who cracks wise and guides the way.
Explore the shattered islands of The Locker — an open pirate underworld of cursed shores, sunken ruins, and secrets waiting beneath the fog.
Every treasure you claim, every soul you free, and every victory on the ground fuels your might in the skies — because death here is only the beginning.
My Role: Hands-on Creative Director
I led the project’s overall creative vision across game direction, narrative, and art direction, while remaining closely involved in its development and execution.
- Creative Direction: Defined the overarching vision and narrative framework of the project, ensuring consistency across its design, art, world, and tone.
- Game Direction: Shaped the core gameplay experience and level design, while contributing hands-on to game design, scripting, and prototyping.
- Art Direction: Established the visual identity and worldbuilding direction, overseeing concept art, level art, lighting, post-processing, and the game’s overall atmosphere. I also contributed directly through selected concept and level art.